Roles

Responsibilities

  • Lead Level Designer
  • Led a team of level designers and environment artists, coordinating
    tasks and ensuring alignment with game vision.
  • Designed and built engaging and immersive levels in Unreal Engine
    to support gameplay elements that enhance player experience.
  • Developed and managed level design documentation, ensuring
    consistency and cohesion within the studio.
  • Collaborated with cross-functional teams to ensure levels and
    landscapes met design pillars and were properly generated through
    Voxel and Procedural Content Generation.
  • Incorporated playtesting feedback to improve level coherence,
    balance, pacing, and overall player experience.

Tools ->

Unreal Engine; Draw.io

Alleyway

Weapons, Barracks, Storage

Sheriff’s Office

Iron Workings

Battleground Graveyard

Dredgery

haley.ki.hughes@gmail.com