Roles

Responsibilities

  • Level Designer
  • UI Designer
  • Programming
  • Creating a series of abnormal levels
  • Feature functionality for levels, such as:
    • Apparition that follows the player character, disappearing when they are looked at.
    • Elevator doors opening and closing properly when buttons are pressed and when level begins
  • Ensuring that menu UI is properly laid out and functional
    • Fading to black between different menu selections
    • Button reactions on hovering and pressing

All work was created in Godot.

haley.ki.hughes@gmail.com